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Looking Forward for Steamscapes

It has been a while since our last update. This summer we released the Gearsmith's Guide, and since then Four-in-Hand Games has been focusing mostly on Rockalypse, our new Fate Core game. The Kickstarter for Rockalypse was very successful, and the bulk of the work on that book will be coming to a close in just a few weeks. And so we can think once more about Steamscapes.

Gearsmith's Guide Teaser #3 - Automaton Options

 We've spent a fair amount of time discussing automatons in previous Steamscapes volumes. However, there is still quite a bit more to say, and the Gearsmith's Guide is the best place to say it. As much as this profession guide is an overview of how one becomes a gearsmith and what it's like to be a gearsmith in the world of Steamscapes, it is also a discussion of the history, mechanics, and philosophical quandaries of automatons.

Gearsmith's Guide Teaser #2 - The Dollmaker's Daughter

Although this is sometimes a contentious opinion, we believe fiction to be an important tool for framing a game world. Much of the background of Steamscapes is designed to leave the current state of the world less clearly defined than the history that has brought that state into being. This is largely so that players and gamemasters have the flexibility to create a wide variety of stories without having to worry about what may be "canon." So the places of the world tend to be presented in broad strokes rather than meticulous detail. However, fiction offers an opportunity to zoom in much closer and see how the world is experienced by its inhabitants while still avoiding a prescriptive approach to setting.

Gearsmith's Guide Teaser #1 - Clockwork Prosthetics

Announcing our next book, the Gearsmith's Guide!

Just like the Gunslinger's Guide, this will be a PDF-only release that focuses on a single profession. It will offer new rules specific to gearsmiths, a new short story, and a pile of historical and world background to incorporate into your character development. The book will be posted on DriveThruRPG and Studio 2 before the end of July, just in time for Gen Con! (Ask me for a look at the whole thing if you catch me there.)

What's Next for Steamscapes

The last couple of weeks at Four-in-Hand Games have been filled with news of Rockalypse, our first non-Savage Worlds product. But that doesn't mean we're done with Steamscapes! We're continuing to work on our historical steampunk world even as we develop other things. Let's talk a little bit about what's next for Steamscapes.

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Let's Tease Everything! - Steamscapes: Asia Teaser #9

We're almost done, so this is our last preview. Steamscapes: Asia will be released digitally next week! There are so many individual pieces left in the book to talk about that the best way to tease them all is just to show you the contents pages. Here's everything in the book:

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Cover Art - Steamscapes: Asia Teaser #8

With just a little over a week to go, we are putting the finishing touches on the digital book. At the same time, we are beginning to prepare the materials that will begin the process for the hardcover print release (scheduled for January). One of the most important elements for both versions is the cover, and this week we are proud to present a rough preview of the wraparound cover featuring art by the incomparable James Ng:

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Adventuring Across Asia - Steamscapes: Asia Teaser #7

Compared to other Savage Worlds products, Steamscapes takes more of a "sourcebook" approach than a plot point approach. But that doesn't mean we leave you without any adventure ideas! If you need help getting started, we have got you covered.

Strength in Hot Water - Steamscapes: Asia Teaser #6

This week's teaser brings you a little of the fiction of Steamscapes: Asia. We have ended up with three short stories that show samples of life in China as the empire has accelerated its transformation into a modern world power. The first of these is "Tea Smoke," by Kevin Andrew Murphy. This story takes place in 1860, twelve years before the current time. In it, we see an unusual meeting of traditional science and modern thinking:

Mapping Independence - Steamscapes: Asia Teaser #5

Historians and gamers alike have a rich love of maps. The depth of visual information available in a good map cannot be overstated. It can fire our imaginations and quickly clarify hundreds of words of text. A map is both summary and starting point.

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