Gunslinger's Guide Teaser 7 - Plot Hooks

Famous Gunslingers are quite useful as both character examples and usable NPCs, but when it comes to designing a campaign and telling a story, GMs and players need information about events and locations within the game world. For this reason, the Gunslinger's Guide also includes a section detailing the various hot spots around North America, as well as advice on what sort of work a Gunslinger (and perhaps a Gunslinger's party) might seek.

Gunslinger's Guide Teaser 6 - New Attributes

When considering the new rules for Gunsmithing, we realized we would have to come up with a host of new weapon attributes - essentially Edges for weapons - that would then be built into a particularly gun using a point-buy system. We will talk more about that system in a later teaser, but here is a small sampling of the approximately 3 dozen new attributes we are developing for the Gunslinger's Guide: 

Gunslinger's Guide Teaser 5 - Bass Reeves

Now that you have seen the cover, you may have realized that the Steamscapes crew is particularly fond of Bass Reeves. If you haven't heard of this lawman (and probable source for the Lone Ranger stories) we heartily recommend you spend some time acquainting yourself with his accomplishments.

Gunslinger's Guide Teaser 4 - Cover Art

I sense that you might like some art at this point in the previews. So here is our current cover mockup. Some details may change, but it is close to final. Art by KMB Illustration, who did all the sample character art and fictional advertisements in Steamscapes: North America.

Gunslinger's Guide Teaser 3 - Choctaw Lighthorsemen

When we discuss Gunslingers and their professions, we must also discuss the places where they gather. Law enforcement organizations commonly collect Gunslingers from around the region. Many nations employ the most elite to police the widest jurisdictions with a federal mandate. In the Plains Tribal Federation, those Gunslingers comprise the Choctaw Lighthorsemen.

Gunslinger's Guide Teaser 2 - Tiburcio Vasquez

The term "Gunslinger" of course covers many different professions, and we would be guilty of serious omission if we failed to mention the outlaws as well as the lawful Gunslingers. However, not every wanted criminal is as despised by the public as by the law. Some figures are more romantic, more storied, and more controversial. One such man is Tiburcio Vasquez, a horse rustler who many consider to be a 19th-century Robin Hood.

Gunslinger's Guide Teaser 1 - Stagecoach Mary Fields

In the upcoming Gunslinger's Guide, we are including a number of prominent historical examples of gunslingers from 1871 North America. In doing so, we hope to accomplish a number of things. We want to offer some examples of NPCs for gamemasters and players to use in their own campaigns, we want to give players who are choosing the Gunslinger profession a variety of choices as to how their character might interact with the Steamscapes world, and we want to invite readers to explore the real history surrounding some figures who are not well known but very much worth spotlighting.


Teaser 25 - Clean Cover Art

This week, we are wrapping up our 6 months of teasers for Steamscapes: North America. Gen Con is in just over two weeks, and we hope to see many of you there. Keep an eye here for more information, including the serially-released plot point campaign! Expect the first episode sometime in September. If you want to talk about Steamscapes or keep up with all Steamscapes related news, be sure to like us on Facebook. In the meantime, enjoy an unedited version of our cover art by Sarah Benkin.

See you at Gen Con!


Teaser 24 - Songs Without Words (2nd excerpt)

We felt like we just had to include a little more of the fantastic short story written by Steve Townshend. It really is one of the highlights of the book. Enjoy! 

Teaser 23 - The Steamthrower

Every time we have a demo, the person who plays the Steamhand seems to particularly enjoy our sample heavy weapon, the Steamthrower. Perhaps it's the cone template - the chance to target multiple enemies and force them to leap out of the way. For whatever reason, it is a weapon that always seems to satisfy. From the book:


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